The D&D Adventure System, in particular the Legend of Drizzt, has a coherent world with novels and stories behind it, and a long history of being a classic RPG world. Which one is better for you? I leave that to you to decide for me, the answer is Descent 2e.īut first, let's cover an aspect of the two games that may have a significant impact on which one you like better, regardless of mechanics. In this article, I cover the differences and similarities between the D&D Adventure System and one of the closest relatives to it in the Descent 2e family of co-op variants, Forgotten Souls. However, with the co-op variants cropping up (in particular, Nerdook's solo/co-op variant, Nerdook's D6-driven Overlord, and Redjak's Automated Overlord, and now the official Forgotten Souls and Nature's Ire), suddenly Descent 2e became a much more attractive investment. I was never really interested in an Overlord mechanic that required another player to lord it over the others, although I understood its attraction to people looking for a game with a challenging (given a good and experienced Overlord) opponent. Not solo-able nor co-op without variants, it didn't satisfy the same itch at all. I'm invested in it, and I love it, despite its many faults.ĭescent 2e, on the other hand, was something of an unknown factor to me. Not only do I love the D&D Adventure System, but I own all three games currently in that series: Castle Ravenloft, Wrath of Ashardalon, and Legend of Drizzt. ![]() ![]() ![]() Let me start out with this: it pains me to write this article.
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